Portrait of Breno Cunha Queiroz

Breno Cunha Queiroz

Software Engineer @ Nuwa Pen

Iā€™m Breno Cunha Queiroz, a Software Engineer at Nuwa Pen, passionate about robotics, simulation, and low-level programming. I build high-performance systems for real-time applications, from 3D visualization tools to multi-robot coordination.

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Experience

Nuwa

Nuwa

Software Engineer

Mar 2022 - PresentšŸ‡³šŸ‡±
U-Get

U-Get

Software Engineer

Dec 2019 - Sep 2022šŸ‡§šŸ‡·

Education

University of Groningen

University of Groningen

AI/CS Exchange Student

Feb 2022 - Feb 2023šŸ‡³šŸ‡±
University of SĆ£o Paulo

University of SĆ£o Paulo

Bachelor of Computer Science

Feb 2019 - Feb 2024šŸ‡§šŸ‡·

Patents

Handwriting detecting pen (WO)

Handwriting detecting pen (WO)

WO2024072219A1

Mar 3, 2023
Handwriting detecting pen (NL)

Handwriting detecting pen (NL)

NL2034260B1

Mar 3, 2023

Awards

Academic Merit Award ā€“ Top Graduate in Computer Science

Academic Excellence

Feb 9, 2024

USP Merit-Based Exchange Scholarship ā€“ ICMC

Scholarship

Feb 1, 2022

PRCEU Scholarship - Robotics Education for Schools in Underserved Communities

Scholarship

Sep 15, 2021

Projects

ImPlot3D

ImPlot3D

December 2024

ImPlot3D extends Dear ImGui by offering accessible, high-performance 3D plotting capabilities. Drawing inspiration from ImPlot, it offers a user-friendly API for developers familiar with ImPlot. ImPlot3D is specifically crafted for generating 3D plots featuring customizable markers, lines, surfaces, and meshes, making it a perfect choice for applications that need a visual representation of 3D data.

Object Transport with Swarm

Object Transport with Swarm

September 2022

This project extends Chen (2015) by enabling a swarm of miniature vision-based robots to transport objects around obstacles using sub-goal formation. The approach remains decentralized, communication-free, and vision-driven, allowing efficient object transport in complex environments.

Atta

Atta

April 2022

A robot simulator built from scratch, supporting multi-sensor simulation (IR, camera, touch), physics (Box2D, Bullet), OpenGL/Vulkan rendering, cross-platform compatibility (Windows, macOS, Linux, Web), and extensible C++ scripting.